Thursday, March 14, 2013

Campaign: London Calling

Last night was Dresden Files RP night, we use the Dresden Files FATE game for this published by Evil Hat Productions, I very much recommend it. This is the first FATE or FUDGE game we have played as a group, it uses those nifty little fudge dice with the pluses and minuses that I had often seen in gaming stores over the years but never knew what they were for. We've did a faltering Dresden Files Dublin game a few months back but to be honest the GM wasn't up to snuff. As in I was pretty bad at GM'ing this particular system. It's not the system's fault though, it just didn't seem like my GM style gelled well with the system itself and especially the prep end of the system centering on the player's aspects. I will probably give it a whirl in the future but to be honest I am very much enjoying just playing this game at the moment.

DFRP uses a very cool and well thought out process for developing both the world you will be playing in, usually a CIty, and character creation. It took us about 2 1/2 sessions to pull all of this together, about 8 hours in total, but it was great fun. The City for our game is London, a London a little different from the real thing but very cool. We have an active police unit involved in supernatural affairs who unlike the Black Cat or S.I. units in the the Jim Butcher books have a direct connection with the White Council of Wizards. We have the fairy courts struggling for a power with each other, including the waning Autumn and Spring court, a combined court of transition. The White Council themselves are a bit on the prideful side and don't supply London with much by way of Wardens, after all it's in their back yard, who would stir up trouble there? London itself has a very haunted feel mixed with that of Neil Gaiman's Neverwhere series, there's a sort of London Below. We've hit most of the clichés, but that's the fun in playing these games, the clichés are grounded points we all can connect to, they then get twisted up in play in interesting and new ways.

Our cast of characters is a nice mixed bunch, we have the Autumn Knight, Danny, freshly minted and previously mostly unaware of the supernatural side of London; a White Council reluctant librarian, Eames, he wanted nothing more to join the army but his family's business keeps him locked down; a Minor Talent, Liesel,  she suffers from Cassandra's Tears but is also a walking font of knowledge; a Shinto Priest Whitechapel Police Officer, Megumi, a Champion who can leverage her faith into action; a Pure Mortal, Leon, he's a Whitechapel officer who has a habit of finding the Autumn Knight in awkward circumstances; and a Punk White Council Wizard, Drury, a throwback to 1970s London. It's a nice colorful cast of characters who have plenty of scope for growth and development but also have great character traits for the GM to work with and creating interesting scenarios out of.

So what has happened to our little troupe so far? Well we've had Danny at no less than two major crime scenes, the first after being semi-tricked by a Sidhe friend of his into finding the body seconds before Whitechapel arrived in the form of Leon and Megumi, the second was at what could only look like a terrorist attack after a Warlock summoned a whole heap of specters into a crowded market. Drury has dragged Eames and Liesel into a fracas with the Jack Frost a Sidhe noble, he now owes Lord Frost 2 favors in return for some information given. Finally the whole group ended up knee deep in specters in a crowded marketplace, leaving the Punk in some considerable distress having thrown himself into the middle of the fray to counter the ritual that had drawn the specters there. We have but one real casualty and some information to work with: our Warlock friend was having his mind worked over magically by some form of Necromancer, also London is becoming more haunted by the hour.

Yay!

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